TONY CHEN

Super Koala

January 26, 2020

Summary

Super Koala is a Pac-Man clone where the player is a koala being chased around by fire.

Format

Game Engine: Unity 2D

Team Size: Three

Development Time: Over the course of 2 weeks during a school semester

Design Goals

To create a game that resembles Pac-Man by maintaining its main mechanics and features.

Roles and Tasks

Designer: Designed the level to resemble Pac-Man in a way as well as implement artworks into the game.

Programmer: Enemy AI, Node to Node movement, as well as UI functionality

Design Implementation

You are the sole koala left at your home and winter is coming up. You must collect enough food for the friends and family. Avoid the fire and collect food while also finding water bottles to put out the fire.

Hardship and Hurdles

The movement for PacMan is different from most 2D games. So I ended up utilizing node to node movement. Both the player and Enemy AI can utilize this. The player moves from node to node which checks the players intended direction and if that node allows that direction, then it would turn the player to move in that direction, otherwise stop. With this method, it feels a lot more like PacMan.

Downloads

Current Versions: Itch.io

Gameplay