TONY CHEN

Pack N' Slash

July 26, 2020

Summary

Pack N Slash is a tower defense with aspects of hack and slash

Format

Game Engine: Unity 3D

Team Size: 4

Dvelopment Time: 2 Days during a game jam

Roles and Tasks

Creative Director: Cordinating group tasks and conveying vision for the game.

Programmer: Full game functionality

Design

Your wizard tower is being under attack! Place defenses and defend your wizard tower while packing your belongings. You must leave, the region is slowly being overrun by evil creatures. Pack everything before it is too late.

The game is designed around forcing the player to decide. They can either stay outside and clear the waves of enemies themselves or go into the wizard castle to retrieve items to help defend. While that is all happening, the player still needs to pack their belongings to fill the cartridge so they can leave the region.

Once the game jam ended, the project is continued slightly differently and removed the aspect of pack but instead added in enemy camps that the player would clear to enhance gear and retrieve items to build defenses.

The game is currently placed on hold.

My Contributions

Worked as the design director and leading the direction of the game.

Programmed all functionality of the game ranging from enemy AI, wave system, inventory system, building system to basic player controller and camera interactions.

Downloads

Current Versions: Itch.io

Gameplay Screenshots